![]() Some of the most pernicious forms of DRM take the form of "online services" which require a unique login and account before anything can be done gamewise. Why would you purposely annoy those throwing money your direction? To fight off a few pirates? Is it worth it? Most DRM is cracked and discarded within hours of a game's debut and yet, companies hold onto the crippling code, assuming that a small dent in piracy is worth the fallout from hundreds of pissed off customers venting their rage all over the internet. ![]() Publishers are still hanging on to DRM despite example after example of how it does little more than annoy or harm paying customers.
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